![]() ![]() If a tree will only be used close-up, it is a "hero" tree, or you otherwise have trouble with the billboard as the lowest LOD (as is sometimes the case with dynamic shadows falling on the flat billboard geometry), you can choose to ignore the billboard mesh. First is the choice between 3D geometry, billboards, or both. ![]() ![]() You have a number of options during import that are presented to you in the import dialog. You may want to make a folder for your model to keep the resulting assets organized as pictured below. The SpeedTree model will be imported into a normal Static Mesh object. This is the file you will import into the UE4 Editor. ![]() When you save a model in the UE4 version of the Modeler (or use the compiler for custom licensees), you should have a.
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